Virtual reality – or, as the cool kids these days like to call it, VR – famously died a long, slow death many years ago only to resurrected in recent years thanks to devices such as the Oculus Rift and PlayStation VR. It’s perhaps a little too early to brand it a full-scale comeback; the support of the mainstream player will be essential and the high cost of entry could make it a niche proposition, at least in the short term. Ironically, if there’s one company that has the power to turn the casual player on to VR once more, it’s the one which has historically been the most dismissive of the tech.
Play-Doh: From Wallpaper cleaner to toy icon
Did you know Play-Doh was originally a domestic cleaning product? It began life as an industrial wallpaper cleaner, but one ingenious lightbulb moment later and it became a worldwide playtime phenomenon.
Emulating Einstein: Can you learn to become a genius?
Are you waking in the middle of the night with pangs of underachievement, sweats of mediocrity, and feelings of self doubt? If the answer is yes then we have a solution. Set the bar a little higher and become a bona fide genius. All it takes is a little practice, patience and perseverance. Read on for the simple three step plan to become a genius.
Royal Request to Design Icon: A history of the football boot
From one perspective the football boot is purely a tool, but the world’s most famous football boot has become a collectible fashion accessory, won design awards and paved the way for new technologies and textiles for the rest of the fashion world.
Game Therapy: Helping the disabled to play
Be thankful next time you pick up a joypad, for thousands of disabled and colour blind gamers it’s “Game Over” before they can even hit the start button. But now games developers and charities are pulling together to develop new technologies and ways of playing to make sure nobody is left out.
Interview: Forza Motorsport 4 Director Dan Greenawalt on revolutionising the racing genre
Ahead of the impending launch of Forza Motorsport 4 on Xbox 360, I spoke to its Game Director, Dan Greenawalt – who told me all we need to know about developer Turn 10′s latest racer, philosophy that continues to […]
Interview: Epic Games’ Cliff Bleszinski on Bulletstorm, the future of gaming and Gears of War
As the Design Director and public face of Unreal Tournament and Gears of War developer Epic Games, Cliff Bleszinski is somewhat of a celebrity on the gaming circuit. Now back on it as the studio […]